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Let's talk about informatics* during the American Medical Informatics Association Annual Symposium. You don't have to have a medical background to participate. Medical informatics, health IT, and digital health continually import ideas, technologies, and people from such areas as databases, algorithms, decision support, language processing, cognitive science, and human interface design. Let's add virtual, augmented, mixed, and extended reality to the mix!

*The science of informatics drives innovation that is defining future approaches to information and knowledge management in biomedical research, clinical care, and public health. Informatics researchers develop, introduce, and evaluate new biomedically motivated methods in areas as diverse as data mining (deriving new knowledge from large databases), natural language or text processing, cognitive science, human interface design, decision support, databases, and algorithms for analyzing large amounts of data generated in public health, clinical research, or genomics/proteomics. The science of informatics is inherently interdisciplinary, drawing on (and contributing to) a large number of other component fields, including computer science, decision science, information science, management science, cognitive science, and organizational theory.

Virtual Reality Clinical Research: Promises and Challenges (Journal of Medical Internet Research)

Virtual Reality Programs Applications in Healthcare (Review Article, 7420 Journal of Health & Medical Informatics)

Using the Virtual Reality World of Second Life to Promote Patient Engagement (Studies in Health Technology and Informatics)

How Virtual and Augmented Reality Are Influencing the Future of Health Care (@UTHealth_SBMI)

Virtual reality tool corrects errors in brain scan data

Virtual Reality in Mechanical Ventilation Weaning After Spinal Cord Injury

Innovations and challenges in the use of virtual reality technologies for rehabilitation

Effective Design of Educational Virtual Reality Applications for Medicine using Knowledge-Engineering Techniques

Participatory Design of a Virtual Reality Exercise for People with Mild Cognitive Impairment


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