Welcome to AltspaceVR's Screens and Scenes Festival 2018!
Paint by Sasan Kayyod
Graphic designer Sasan Kayyod is interested in technology and design that bridges the gap between the two to produce interesting projects that are web and print based. Sasan’s work reflects thinking outside of the box to come up with new and innovative designs pushing the boundaries of each project. Projects range from working with UI / UX design with a focus on accessibility, to experimental print based media exploring new materials, and developing identity/ branding systems. Sasan has a background in fine arts with a BFA in Intermedia art focusing in on new media.
Performance by Eric Souther
Eric Souther is a video and new media artist whom draws from a multiplicity of disciplines, including anthropology, linguistics, religion and critical theory. These investigations coalesce into works where ritual, materials, and technological assemblages form emergent systems. Work made with these systems arise from the dialog between myself and the codes that constitute our world. He looks for new ways of seeing beyond the seductive qualities of an image to find unseen pathways that help us understand our digital and non-digital existence. His work takes many pathways, which includes single channel video, interactive installation, projection mapping, and audiovisual performance.
His work has been featured nationally and internationally at venues such as the Museum of Art and Design, NYC, Everson Museum of Art, Syracuse, NY and the Museum of Art, zhangzhou, China. His work has been screened in The Athens Digital Arts Festival, Athens, Greece, Cronosfera Festival, Alessandria, Italy, the Galerija 12 New Media Hub, Belgrade, Serbia, and the Simultan Festival, Timisoara, Romania.
In 2016, Eric won the Juried Award for Time-Based at the international art competition ArtPrize. He received his M.F.A. in Electronic Integrated Arts from Alfred University and is currently an Associate Professor of New Media at Indiana University South Bend.
Scenes from A.L.I.C.E.by Dr. Kevin Brown and the University of Missouri Department of Theater
“A.L.I.C.E.” is a Virtual Reality inspired theatre production currently in development by the University of Missouri Department of Theatre that will be performed at the Rhynsburger Theatre in Columbia, Missouri in April of 2019. Please follow Dr. Kevin Brown on Twitter for updates: @DoctorXR
The A.L.I.C.E. team is: Dr. Kevin Brown, MU Department of Theatre (Director, Writer); Hayley Rushing, MU Department of Theatre (Assistant Director, Writer); Dr. Bimal Balakrishnan, MU Department of Architectural Studies (VR Development); Joseph Erb, MU Department of Digital Storytelling (Animation); Marc Vital, MU Department of Theatre (Costumes); Brad Carlson, MU Department of Theatre (Media Design); Chris Oliver, MU Department of Theatre (Scenic Design); Blake Willoughby, MU Department of Theatre (Dramaturg, Writer), Elmer Guardado, MU Department of Digital Storytelling (Writer); and Noah Chidoub, MU Department of Digital Storytelling (Motion Capture).
The theme this year: Hyperconnect Though this term is commonly used to describe what we consider to be intermachine communication, it can also be used to describe a state of interpersonal and human-to-machine interaction as well. Alternatively, hyperconnectivity is used as a medical term to describe a rapid firing of neurons making excessive connections within the brain. We have asked participants to consider the impact of all existing connections in our society, both organic and digital.
About the Festival: The Scenes and Screens Festival is an event that was created to solve the gap in physical divides by providing contemporary artists a platform to bring their work to a global audience. Our goal is to provide recognition to a variety of educators and artists through a virtual platform in which these artists may express and present their ideas. In addition, it is an opportunity for these individuals to create meaningful experiences. It is our hope that this festival will inspire those interested in the bridge between art the technology to rethink the way that social VR platforms can be used in contemporary society.