Prashant Shah and Diane McClelland - Girls STEAM Institute

Girls S.T.E.A.M. Institute

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Prashant Shah and Diane McClelland take over the stage to inspire girls and women in business to be leaders and entrepreneurs in their field.

Prashant Shah will be discussing the Introduction to AI and its applications for Climate Change. He is the global head of Artificial Intelligence, Health, and Life Sciences at Intel, leading efforts to develop IoT, datacenter, & cloud-based AI platforms for medical imaging, electronic records, genomics, and drug discovery. He is the AI advisor to the National Institutes of Health’s All of Us medical research program aimed to collect data over 10 years on over 1 million participants to establish the basis of wellness and disease.

Diane McClelland is Co-Founder and CEO of Girls STEAM Institute and will be speaking about "What is Your Dream?: Visualize it as a Reality," offering productivity leadership skills to manage your career and life dreams and make them come true. She is also the founder and former President and CEO of the Astra Society International and regional partner of the Women’s Business Enterprise National Council.

The Girls STEAM Institute's Virtual Reality Girls Team Business Challenge is geared to educate and encourage young girls 12-17 to become entrepreneurs and solve world problems. Twelve girls were chosen by representing diversity in geography, age, culture and assigned to a team of 4 to develop a business with viable concepts to remedy the Climate Change Crisis and the Role of Technology and Saving Our Earth.

For details and to attend the free two-day event, check the 2022 Girls Virtual Reality Team Business Challenge.

Sponsored by US Bank, CESCO, Gothenburg Family Trust, Humanitea, Girls Have Dreams, and Serendipity Productions Partners LLC.

The Girls STEAM Institute's is a non-profit that enlightens and inspires girls globally to pursue S.T.E.A.M. entrepreneurship and leadership to build a sustainable international pipeline for inspiring and empowering girls to pursue innovation as STEAM entrepreneurs.

Produced by Educators in VR.

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