Deborah Todd - If Loving the Planet Could Be a Game

Girls S.T.E.A.M. Institute

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Deborah Todd, MBA will be discussing " If Loving the Planet Could be a Game: Sustainability, Gameplay, and 1,000,000 Kids." She is is an award-winning writer, designer, producer and director of video games, television, and books. She is currently content director of a health-based start-up to help improve people’s lives.

She wrote for MGM’s Saturday morning “Pink Panther” cartoons, then video games, working with top publishers and Hollywood studios, including Disney, Fox, DreamWorks, Discovery Channel, MGM/UA, Columbia, Warner Bros, & Nickelodeon. Her projects won the ABA Book Sellers Choice New Media Award, ComputEd Best Interactive Story Award, Child Magazine’s Best Software of the Year Award, Parenting Magazine’s Software Magic Award, & US News & World Report’s Top 12 Titles of the Year.

Deborah is the author of over 30 published titles in books, games, and television including the acclaimed Game Design: From Blue Sky to Green Light. She is a member of the National Association of Science Writers, Academy of Television Arts and Sciences, Writers Guild of America, and Producers Guild of America.

The Girls STEAM Institute's Virtual Reality Girls Team Business Challenge is geared to educate and encourage young girls 12-17 to become entrepreneurs and solve world problems. Twelve girls were chosen by representing diversity in geography, age, culture and assigned to a team of 4 to develop a business with viable concepts to remedy the Climate Change Crisis and the Role of Technology and Saving Our Earth.

For details and to attend the free two-day event, check the 2022 Girls Virtual Reality Team Business Challenge.

Sponsored by US Bank, CESCO, Gothenburg Family Trust, Humanitea, Girls Have Dreams, and Serendipity Productions Partners LLC.

The Girls STEAM Institute's is a non-profit that enlightens and inspires girls globally to pursue S.T.E.A.M. entrepreneurship and leadership to build a sustainable international pipeline for inspiring and empowering girls to pursue innovation as STEAM entrepreneurs.

Produced by Educators in VR.

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