Professional Development Programs are engaged by successful career professionals, to help ensure career advancement, continuous employment, financial security, and the realization of wealth. Learn how engaging a professional development program can benefit your career and help support your life journey.
Jim Intriglia is an educator, mentor, and advisor. He helps entrepreneurs and professionals create development programs that will enable them to thrive and grow in their chosen career paths. He is also the Team Project leader for the Educators in VR XR Medical and Healthcare and XR Business Team Projects.
Educators in VR's vCoaching & Personal Development Team Project focuses on XR technology, apps, and training experiences to help you be your best self personally and professionally.
Dana-Maria aka CaptainVR is the Team Leader of the Educators in VR vCoaching and Personal Development team, and she brings her evangelism in using virtual reality for coaching, training, and therapy applications to help people "captain their own lives." The research and application of virtual reality is a powerful tool for helping people to confront fears, build life skills, reduce stress and boost immune systems, and become more effective in their professional lives and work.
This is an open discussion not a therapy session.
Educators in VR is dedicated to integrating VR, AR, and XR into education and business. Join us for a welcome to the new educational year and to learn more about Educators in VR, their projects, and how to become involved.
Educators in VR started in AltspaceVR when educators came together to solve their common challenges, and has grown to over 2,500 members from around the world, 16+ Team Projects (special interest groups), and they host over 600 free and paid workshops, training, classes, and conferences annually in VR.
Educators in VR hosts free and paid workshops and classes weekly covering a wide variety of educational topics including workshops on VR, AR, XR, and MR in education in AltspaceVR, ENGAGE, VirBELA, and other social and virtual platforms to support education in VR, AR, and XR.