VR Locomotion: How to move in VR?

Educators in VR Researchers


How to move in VR, when taking into consideration the naturalness, usability, comfort, efficiency, and amount of motion sickness a locomotion method can induce, is still an open challenge that researchers have been trying to answer since the conception of the virtual reality device back in the 1960s. This presentation will address different methods used to move in VR and their pros and cons.


Ivan Aguilar is currently a PhD student and lecturer at the School of Interactive Arts & Technology (SIAT) at Simon Fraser University (SFU), in Vancouver, Canada. He received his Bachelor in Computer Science and Master’s in Media and Technology, both from the Sao Paulo State University (UNESP) in Brazil. He has researched the areas of virtual and augmented reality, computer graphics, HCI, and virtual production, and has worked with R&D for the VFX film industry. His current research focuses on using interdisciplinary approaches to investigate, develop, and analyze human-computer interfaces for virtual and augmented reality.

Ivan is currently reaching out to the VR community (researchers, enthusiasts, developers, gamers) to investigate what people think about the different ways to move in VR. If you would like to help him, please fill out this survey or read more on his university lab's website.

VR researchers is part of Educators in VR, which is dedicated to integrating VR, AR, and XR into education and business. EDVR host over 600 VR free and paid events, classes, workshops, & conferences annually covering aspects of education.

The Educators in VR Research Team features researchers from across the spectrum of VR/AR/XR research and development, coming together to share their knowledge, techniques, and research and learn from each other. For more information, please join our Educators in VR Discord.

Want to keep up with the VR research community? Sign up for our newsletter showcasing the research papers, ongoing studies, grant opportunities, and conferences related to VR research.


Recording Disclaimer: By entering this event, you hereby irrevocably grant AltspaceVR and Microsoft and its affiliates, agents, and licensees, the right, but not the obligation, to photograph and record your avatar, likeness, voice, and/or username and to own, license, assign, and use the same (or any portion) in the production, exhibition, and promotion of the event, AltspaceVR or other Microsoft products and services without compensation, in any media and on any platform now known or hereafter devised (including the Internet) throughout the universe in perpetuity.  You waive the right to bring action of any kind in law or equity against Microsoft.
If you wish to not be recorded, simply leave the event. (But we hope you’ll stay!)