Join us in AltspaceVR for a very special opening event. We'll be bringing you a series of XR talks from some excellent guest speakers as we open the doors to this new collaborative space: BVRL 2.0.
We're going to be catching up with a few old friends that have previously spoken in the physical Bristol VR Lab, as they give us the latest on their recent work and their insights on the wider XR field. Expect further updates soon with more details on the content but you'll be hearing from:
Lukas Roper, Virti
How Virti is building adaptable Virtual Training for everyone
Emanuel Tomozei, PWC
Soft Skills training in Virtual Reality
Virtual Reality is now an established tool for practical skills training. From something as simple as learning how to play ping pong to training how to become a jet pilot, it is clear that that VR adds immense benefits to learning retention, building muscle memory, and practicing in a safe and convenient environment. More recently, VR has also become an important tool for soft skills training such as diversity and inclusion, leadership and resilience. The growth in this area has been accelerated by recent COVID-19 rules and restrictions, which is making in-person training more difficult, and virtual training becoming the new norm.
Nick Fellingham, Condense Reality
Verity McIntosh, University of the West of England
A catch up and a cuppa
Verity McIntosh has been a resident of Bristol VR Lab since day one and runs UWE Bristol's pioneering postgraduate programme, MA Virtual and Extended Realities. Verity will be joining us for an informal chat to share some of the projects and research that she and the students have been working on from their kitchen tables/sofas/basements these past few months.
Vin Sumner, Clicks and Links
XR in a Crisis
Vin Sumner , Founder and CEO of PixelMill will talk about the impact of COVID-19 on both own business and the wider XR market , from the increased challenged convincing people to use headsets to new opportunities opened up by remote working
Kevin Williams, KWP Limited/The Stinger Report
XR: LBE's Future Opportunity
Out-of-Home entertainment Industry leading consultant Kevin Williams, discusses the AC (After COVID) amusement and attraction industries adoption XR technology into this sector, looking at the current developments and the successes, re-emergence and pitfalls as well as some of the new opportunities emerging from the latest XR tech now turning to commercial entertainment.
Sam Watts, Make Real
Sam Watts will be discussing remote / distanced training in enterprise, looking at how Make Real's clients have been adapting to COVID and utilising XR
All times shown are in BST
3:00pm - 3:10pm - Open/Intro
3:10pm - 3:30pm - Sam Watts
3:35pm - 3:55pm - Kevin Williams
4:00pm - 4:20pm - Verity McIntosh
4:25pm - 4:45pm - Emanuel Tomozei
4:50pm - 5:10pm - Lukas Roper
5:15 - 5:35pm - Nick Fellingham
5:40 - 6:00pm - Vin Sumner
BVRL 2.0 is a multi-purpose space created by Opposable VR. It is intended for professionals, students and teachers to connect, network and communicate, providing a much-needed virtual location for education, teaching sessions, cultural events, and demonstrations of new creative technical content.
BVRL 2.0 is a virtual evolution of Bristol VR Lab, a coworking space for companies and individuals working in the fields of Virtual, Augmented and Mixed Reality technology.
We consist of a team of experts there to offer advice and arrange engaging industry talks and events on a number of subjects related to XR. If you are currently working on, researching, developing, experimenting or building a business in immersive technology, we'd love you to become part of our network.
The creation of this space was funded by Innovate UK, while the physical space was created with support from the West of England Combined Authority, University of the West of England, University of Bristol, Rocketmakers, and Bath Spa University.