Session: Elderly & Dementia VR / Immersive Reading
2020 Educators in VR International Summit brings together educators, learners, researchers, and experts in VR, AR, and XR to share their passion for integrating immersive technology in education.
Track: Medical and Science
VR for Elderly and Dementia
Suzanne Lee, Founder and VR Fan, Pivotal Reality Ltd
Suzanne Lee shares her insights for using virtual reality for people living with dementia in a care home environment for reminiscence, calmness, and social inclusion in an open forum.
Virtual Reality supporter, Suzanne Lee is the Founder of Pivotal Reality Ltd, an app that uses VR for reminiscence, calmness and social inclusion for elderly, especially those living with dementia. She blogs at Susan Showcasing VR on learning to build VR and expand its potential.
Second Presentation - CANCELLED
Cognitive Benefits Applicable to VR Learning
Dr Marc Holmes, Research Officer, Swansea University
Dr. Marc Holmes explores the cognitive benefits applicable to learning in VR as an exciting new medium which allows educators to place the learner in the perfect learning process. The problem is what we know about the perfect learning process for the neural net we know as humans. VR gives educators access to the learners subliminal brain functions far better than achieved with 2D monitors. This talk will cover Spatial Memory, Subliminal brain functions, Social Pressures, Useful Bias, Perceptual Learning, Psychopathology of Everyday Things, Behaviourism, Flow Theory.
Dr Marc Holmes is the Virtual Reality Research Officer of College of Engineering at Swansea University. Since 2016 has overseen Immersive Media Observatory (IMO) project running 50+ VR immersive related trials into VR in college of Engineering teaching.
Case Study: Immersive Reading Environments
Federico Pianzola, PhD, University of Milan-Bicocca
VR has been introduced in some libraries worldwide but the convergence between VR and books is rarely explored. Federico Pianzola will present a case study about the creation of a new library service: a VR app designed for listening to audio books in environments that enhance narrative engagement and absorption. He will share the feedback from the first months of operation, as well as the results from empirical research assessing the effect of reading/listening in VR.
Federico Pianzola is a researcher working on the impact of digital technology on reading, especially fiction. He is currently running a non-profit project for reading promotion using VR, thanks to a newly developed app called StoryVR.
Check out the Educators in VR International Summit schedule on our Educators in VR site and mark Interested on upcoming presentations on our AltspaceVR Educators in VR Channel. We have events in AltspaceVR, ENGAGE, rumii, Mozilla Hubs, and Somnium Space. Join the conversation on our Discord Channel, on our @educatorsvr Twitter with hashtags #2020edinvr #edinvr #educatorsinvr, or in our Facebook group.
ASVR; 1191183 - ME15 + RE05 + RE04